How a duel plays out
Match starts with both wizards at full health. On your attack turn you have five seconds to draw a gesture on the spell pad — an arc for Solara, a zigzag for Emberfall, a straight line for Voltrend — and the spell you drew fires at your opponent. Then the clock flips: they have five seconds to respond, usually with Aegix (a full circle) to raise a shield, or with their own attack to trade damage. Most matches end inside a handful of rounds, when one wizard's HP hits zero.
